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At this year's GDC China, the famous game producer Hiromichi Tanaka gave a keynote address titled "Final Fantasy XI & XIV: Developing and Operating a Cross-platform, Cross-region MMORPG".
Hiromichi Tanaka serves as the director of Square Enix's third development department, and is one of the original members of Squaresoft (now Square Enix) which was founded in 1982. He used to work on the development of several Final Fantasy (FF) titles, and was later appointed the producer of FFXI, Square Enix's first-ever cross-platform game. He not only leads all the development work, but also puts energy into the game design (e.g. interface design).
FFXIV can be said to follow FFXI. The two share the same concepts with the storyline going coherently and logically. But many modifications are made in FFXIV based on the original, and tons of brand-new settings are integrated as well. We'll show you certain info in this respect below!
Cross-platform development is a relatively complicated process. You may think it feasible to develop a game on a certain platform and then transplant the game to other platforms. But please notice that the transplantation may cost as much as the game's operational earnings, that is to say, the cost may fail to be covered at last. Additionally, the original development team needs to update the online game continuously for the sake of improving players' activeness, which will consume a large amount of manpower. At this point, it's very unwise to divert staff to transplantation. Thus, to develop a successful cross-platform game, the developer has to consider the cross-platform compatibility carefully at the early stage when the related project is confirmed, lest the transplantation fail.
The development team manages different platforms through standardization and server sharing, and reduces the operational cost in the meantime. New patches should also be updated simultaneously for the users on different platforms, with the possible bug fix delay avoided. In this way, players on different platforms like PS3, Xbox360 and PC are able to adventure around the gaming world in an equal manner.
To maximize the earnings, FFXI and FFXIV were both released worldwide simultaneously. The time differences among North America, Europe and Japan allow the company to share the data center, which can thus reduce the cost of operation and equipment maintenance by 1/3. The simultaneous worldwide release makes the operation team focus on the global benefits directly instead of the regional ones. Meanwhile, placing the global server in one place favors the operation team's maintenance work, and can largely reduce the maintenance expenditure too.
Someone may say that players in different regions have different timetables, and wonder how to solve the problem.
According to official statistics, most Japanese players log into the game at about 11 p.m., while most European and North American players login between midnight and 2 a.m. As the statistics show, the number of simultaneous online players at the peak period in Japan is larger than that of those in Europe and North America respectively, but its peak period is shorter. The peak periods in North America and Europe are longer though, thanks to the wider territories and time differences. So, the operation team can arrange the global server by comparing the different peak periods in different regions. But during real operation, the operation team finds that the global server is loaded evenly in 24 hours every day due to the time differences, which makes the server neither be loaded too heavily nor be too free.
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