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According to Korea-based NHN, it will stop the operation of Warhammer Online on September 30. Warhammer Online and TERA are crowned as NHN's two most anticipated online games. As someone from NHN expressed, at the beginning of August, NHN and EA stopped related game localization work, and decided to terminate the game's operational agreement in South Korea.
Warhammer Online to Stop Operation
Warhammer Online, an MMORPG developed by Mythic, was officially operated early in the second half of 2008 in North America and Europe, and was operated in South Korea by NHN's Hangame with the operation agreement signed in November, 2008. After the agreement was signed, more than 20 localization experts and famous voice actors were invited to engage in the game localization. The game content, which's equal to fifty-three 200-page novels, was translated, and the in-game characters' appearance and art style were also adjusted according to the local culture. Considering the circumstances in South Korea, NHN also decided to adopt the micro-transaction business model, and thus made lots of modifications. However, after two years' re-development, Warhammer Online was still unsatisfactory. On the other hand, Mythic's reorganization had much to do with Korean Warhammer Online's stoppage of operation. Since 2006 when Mythic was merged into EA, Mythic has been renamed three times and restructured greatly, and most developers of Warhammer Online have left too. According to NHN, EA itself has lost interest in developing Warhammer Online, and has suggested stopping the development work initiatively. Meanwhile, the game's brand-new content was updated earlier in North America than in South Korea, but gamers there seem not very interested and few new gamers are attracted, which makes Warhammer Online really hard to enjoy a bright future.
C9 Stagnates Updates
C9, operated by NHN, deeply dissatisfied gamers due to various problems like insufficient game content, bugs, disconnections and imbalance among classes, and seemed very eager for quick profits. As a result of low popularity, more than half of its servers were merged finally.
TERA Delays OBT
TERA's operation was delayed again and again because of the problems like insufficient game content and unstable servers. Its OBT, formerly set to start in the first half of 2010, was postponed to the second half of 2010 finally. And from the current situation, the game's OBT is still remote.
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